Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. ► 5 Stars Darkstation - The top-down action-RPG Hyper Light Drifter is an amazing game: gorgeous, a fascinating world to explore, tight controls, beautiful music, and the faith in the player for you to figure things out on your own.Įchoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. ► 8.5 Polygon - Hyper Light Drifter deftly mixes contemplative moments with breakneck action. ![]() The grandest vistas calm your pulse between difficult, breathless combat sequences. ► 9/10 GameSpot - It is more than simply pretty Hyper Light Drifter uses its visuals to both guide and relax you. ► Eurogamer Recommended - Heart Machine's slash-'em-up is punishing and precise - and incredibly beautiful. ![]() ► 9.5/10 Game Informer - The combination of soundtrack, art, and combat creates a rabbit hole worth your full exploration. There may be flaws, but they are negligible and won't cause massive damage. ► 9/10 Destructoid - A hallmark of excellence. ► 14 + nominations among the Best Visual Design, Best Audio and Best original Game categories. ► Winner of the Audience Award and Excellence in Visual Art awards of the prestigious Independent Games Festival. Players can look forward to examining those themes (while killing monsters with their friends) when Hyper Light Breaker hits Steam Early Access in Spring 2023.Finally, Heart Machine's award winning slash-'em-up arrives to iOS in the most polished and refined version yet, the Special Edition. We still have a world that we've built, and we still have themes to tap into.” Sure, Breaker is online multiplayer, but we still have a story to tell there. But I think our stories are still going to be dark and about subjects that are really tough to deal with, regardless of the format of the game. We started to do that with Solar Ash a bit. “There's humour that I think we want to tap into a little bit more. For me personally, it's my own health struggles that I've tried to put out there in some fashion or another, and with Solar Ash being a bigger team of people feeding into the story, it became a broader context for those vicious circles that you can go into.” “I think we tend towards these elements of past experiences that have really shaped or formed us in some ways. It’s too soon to discuss the story or themes, we’re told, but Preston suggests that Breaker will likely follow in Drifter’s footsteps, while reflecting ongoing changes within the team as a whole. Because I think on Drifter, after the Kickstarter, we ended up doing something similar on a smaller scale, where we can engage on a regular basis with that particular community.” ![]() We want to start talking openly about development, about the process, doing live streams and all sorts of fun stuff like that. The plan to announce Breaker roughly a year before its intended launch on Steam Early Access is a big part of this desire for transparency, and marks a natural progression from Drifter’s early success on Kickstarter. It's important for us to make sure that we're releasing content on a more regular basis, and we aren't locked into a very focused mentality without being super public about it for multiple years on end.” I mean, that is definitely part of it, now that we've made that transition into Unreal and built up the technology. We asked Preston if having already made this transition might result in a smoother development cycle for its new 3D game.
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